The Right of Endings is an unreleased VR title merging the childhood experience of divorce with a growing fantasy conflict in the wooded areas of a suburban town. I worked as lead writer, storyboard artist, character designer, character animator, and voice over director.
The core narrative had to go certain places, with rich detailing, strong character identities and relations, and focused thematic intention. A hybrid screenplay seemed like our best option for laying this out.
Vertical slice script
Designing the appearances and personalities that would drive this character centered game required a range of tools.
Storyboarding key moments in the story and bringing those into Unreal helped us establish a visual language for the project.