Flight Fight is a VR shooter using a novel physics-based mechanic to enable aerial combat in domed arenas. I worked as a contract game and narrative designer on the initial phase of the game’s production.
To bring a space-faring VR shooter to life, I conceived of and made early mock-ups of a range of environments. Custom modeling and grayboxing in UE5 along with image bashing in Photoshop and Illustrator laid the groundwork.
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Using Unreal’s Metahuman and Reallusion Character Creator I created early prototypes for player avatars.
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Providing art direction, copywriting, and graphic design, I helmed the creation of a variety of in-world advertisements and lore documents.
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