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My interactive fiction “Fireside” needed imagery. I put UE5 to work and created a series of environmental and contextual images to accompany the text-based narrative. All assets shown were generated by me without the use of AI.
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Twine presents not only an approachable platform for building the game, but a tidy visual interface for mapping the structure of the branching narrative. Choices matter in Fireside, with moral and tactical decisions resulting in entirely different experiences.